Editorial
Analysis
Long-form analysis on how immersive experiences are designed, measured and scaled.
3 storiesRSS

XR glasses gain ground as global headset shipments fall 38.7% in the first half of 2026
New Omdia data shows a major shift inside the XR hardware market. Global XR headwear shipments fell 38.7% year over year in the first half of 2026, but XR glasses more than doubled their share of the category as consumers increasingly favor lighter, lower-friction devices.
SpatialXR Editorial Desk8 min read
What Vision Pro session data tells us about attention
Early in-field data suggests spatial computing sessions cluster into three distinct attention patterns — with concrete implications for immersive UX design.
SpatialXR Research Desk7 min read

The procurement problem in enterprise XR
Why most enterprise XR pilots stall at procurement — and what mature spatial computing programs do differently when they scale.
SpatialXR Research Desk8 min read