State of XR Analytics 2025
120-program benchmark of analytics maturity in spatial computing.
News, analysis and research on spatial computing, immersive UX, accessibility and enterprise XR — from Vision Pro to Android XR.




Field service, logistics and design teams report measurable productivity gains as Vision Pro spatial computing deployments scale past pilot programs.
Three short reads that explain what spatial computing is, the companies shaping it and the vocabulary you'll see everywhere.
A plain-English explainer — devices, use cases and why it matters.
Read storyThe platforms, headset makers and studios defining the market.
Read storyPresence, passthrough, OpenXR, anchors — the terms, explained.
Read story
Field service, logistics and design teams report measurable productivity gains as Vision Pro spatial computing deployments scale past pilot programs.

A snapshot of the spatial computing market: which industries are buying headsets, what they're spending and where adoption is real versus aspirational.

Our weekly roundup of spatial computing news — Apple Vision Pro, Meta Quest, Android XR, OpenXR and the platforms shaping immersive UX.

A new draft extension formalizes input remapping, captioning and motion-comfort signals across spatial computing runtimes — a milestone for accessibility in XR.
Early in-field data suggests spatial computing sessions cluster into three distinct attention patterns — with concrete implications for immersive UX design.

A new event schema standardizes session, gaze and hand-tracking signals — the foundation any XR analytics platform needs to compare Quest with Vision Pro.
Early in-field data suggests spatial computing sessions cluster into three distinct attention patterns — with concrete implications for immersive UX design.

Why most enterprise XR pilots stall at procurement — and what mature spatial computing programs do differently when they scale.

Field service, logistics and design teams report measurable productivity gains as Vision Pro spatial computing deployments scale past pilot programs.
120-program benchmark of analytics maturity in spatial computing.
A 32-point rubric applied to leading immersive products.
Field study across manufacturing, healthcare and retail deployments.
Multi-site research on attention patterns in spatial computing.

A foundational primer on the events, metrics and frameworks behind measuring spatial computing experiences — from sessions to gaze and presence.

Presence is the most cited — and least defined — metric in spatial computing. Here's how product teams operationalize it across Vision Pro and Quest.
Spatial heatmaps require a different mental model than web heatmaps. We break down gaze, dwell and locomotion overlays for spatial computing.

Captioning, input remapping, motion comfort and cognitive load — a working accessibility checklist for spatial computing product teams.
Research, analysis and trends from spatial computing, immersive UX and XR analytics. Delivered every Thursday.
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