SpatialXR Research Desk
Research-focused coverage of analytics, accessibility, immersive UX and enterprise XR trends.
Research-focused coverage of analytics, accessibility, immersive UX and enterprise XR trends.
Published stories

Spatial computing market 2025: who's actually buying
A snapshot of the spatial computing market: which industries are buying headsets, what they're spending and where adoption is real versus aspirational.
What Vision Pro session data tells us about attention
Early in-field data suggests spatial computing sessions cluster into three distinct attention patterns — with concrete implications for immersive UX design.

The procurement problem in enterprise XR
Why most enterprise XR pilots stall at procurement — and what mature spatial computing programs do differently when they scale.
State of XR Analytics 2025
Our inaugural benchmark of analytics maturity across 120 spatial computing programs — what's measured, what isn't, and why it matters.

Accessibility benchmarks for immersive UX
How leading immersive products perform against a new 32-point accessibility rubric for spatial computing — and where the field still falls short.

What is XR analytics?
A foundational primer on the events, metrics and frameworks behind measuring spatial computing experiences — from sessions to gaze and presence.

Understanding presence metrics
Presence is the most cited — and least defined — metric in spatial computing. Here's how product teams operationalize it across Vision Pro and Quest.
Heatmaps in immersive environments, explained
Spatial heatmaps require a different mental model than web heatmaps. We break down gaze, dwell and locomotion overlays for spatial computing.

Accessibility in XR: a practical guide
Captioning, input remapping, motion comfort and cognitive load — a working accessibility checklist for spatial computing product teams.