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7 results for "Analytics"

Meta updates Quest telemetry pipeline for developers
A new event schema standardizes session, gaze and hand-tracking signals — the foundation any XR analytics platform needs to compare Quest with Vision Pro.
What Vision Pro session data tells us about attention
Early in-field data suggests spatial computing sessions cluster into three distinct attention patterns — with concrete implications for immersive UX design.
State of XR Analytics 2025
Our inaugural benchmark of analytics maturity across 120 spatial computing programs — what's measured, what isn't, and why it matters.

Accessibility benchmarks for immersive UX
How leading immersive products perform against a new 32-point accessibility rubric for spatial computing — and where the field still falls short.

What is XR analytics?
A foundational primer on the events, metrics and frameworks behind measuring spatial computing experiences — from sessions to gaze and presence.

Understanding presence metrics
Presence is the most cited — and least defined — metric in spatial computing. Here's how product teams operationalize it across Vision Pro and Quest.
Heatmaps in immersive environments, explained
Spatial heatmaps require a different mental model than web heatmaps. We break down gaze, dwell and locomotion overlays for spatial computing.