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Hand Tracking

3 stories across news, analysis, research and guides tagged Hand Tracking.

The Unity Editor with a 3D scene open and the OpenXR Plugin package manifest shown in the Inspector.
NEWS

Unity 6.6 brings hand and eye tracking workflows to the next generation of VR

Unity has introduced day-one development support for Meta VR Glasses through Unity 6.6 and OpenXR. Beyond another device target, the update brings new workflows for hand and eye interaction, XR simulation, dynamic foveation and testing apps before the hardware is available.

SpatialXR Editorial Desk·Oct 1, 2026·7 min read
A hand lifting the Meta VR Glasses from a table next to its external compute puck, revealed at Meta Connect 2026.
NEWS

Meta VR Glasses: Meta shrinks VR to 100 grams and changes the form factor for 2027

Meta has officially unveiled Meta VR Glasses, a 100-gram VR device that moves processing and battery into an external puck. Launching in spring 2027 for $1,299.99, it combines eye and hand tracking, micro-OLED displays and the Meta Quest ecosystem in a radically lighter form factor.

SpatialXR Editorial Desk·Sep 28, 2026·7 min read
Conceptual visualization of a user wearing XR glasses interacting with AgentHands-style spatial AI guidance through floating holographic panels.
NEWS

Google AgentHands gives AI agents spatial hand gestures in XR

Google Research has introduced AgentHands, an LLM-powered XR prototype that gives AI assistants synchronized virtual hands able to point, demonstrate actions and interact with objects in physical space.

SpatialXR Editorial Desk·Aug 31, 2026·7 min read

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