VR
5 stories across news, analysis, research and guides tagged VR.

Unity 6.6 brings hand and eye tracking workflows to the next generation of VR
Unity has introduced day-one development support for Meta VR Glasses through Unity 6.6 and OpenXR. Beyond another device target, the update brings new workflows for hand and eye interaction, XR simulation, dynamic foveation and testing apps before the hardware is available.

Meta VR Glasses: Meta shrinks VR to 100 grams and changes the form factor for 2027
Meta has officially unveiled Meta VR Glasses, a 100-gram VR device that moves processing and battery into an external puck. Launching in spring 2027 for $1,299.99, it combines eye and hand tracking, micro-OLED displays and the Meta Quest ecosystem in a radically lighter form factor.

Meta Connect 2026 puts AI glasses, VR and the next generation of XR development in focus
Meta Connect 2026 takes place September 23–24 with AI glasses, VR, Meta Horizon and AI technologies at the center of the event. Beyond potential hardware announcements, Meta is also preparing developers for new ways to build software across wearables and immersive environments.

XR glasses gain ground as global headset shipments fall 38.7% in the first half of 2026
New Omdia data shows a major shift inside the XR hardware market. Global XR headwear shipments fell 38.7% year over year in the first half of 2026, but XR glasses more than doubled their share of the category as consumers increasingly favor lighter, lower-friction devices.

Valve moves Steam Frame closer to launch: SteamOS now ships support for its wireless adapter
Valve added preliminary support for the Steam Frame Wireless Adapter in SteamOS 3.8.25 Beta. Together with the headset's recent FCC authorization and a growing "Great on Frame" catalog, the signals point to a launch drawing closer.